Shadow depth is buggy on SM64 with Jabo's graphics for example. I wish someone would look into updating the custom objects to fix compatibility then globally fix the plugin compatibility issues (related to fog values in the hacks) with SM64 hacks in general so either Glide64 or GLideN64 could be used with zero issues. One way to run it is to use PJ64 1.6 or the 1.6.1 update found on Jabosoft.Īccurate plugins make some custom objects go invisible. For SM64 Last Impact to work "correctly" and render most things you have to use a Jabo graphics plugin (don't remember which version) because the hack was poorly coded to the point even Rice can't work well enough.
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